Github

All source code can be found here: https://github.com/carlosconley/surely-raytracing/

Images from the project

Final render of the first book

Render of randomly generated spheres with depth of field and multiple material types

Complete with glass, metal, and lambert materials, as well as depth of field and field of view parameters!

Custom suns and variable exposure

Render of 3 spheres with a single light source and dim background

I added sun-like light sources and auto-exposure to deal with the variable image quality when not biasing samples.