Monte Carlo Raytracing in Rust
Github⌗
All source code can be found here: https://github.com/carlosconley/surely-raytracing/
Images from the project⌗
Final render of the first book⌗

Complete with glass, metal, and lambert materials, as well as depth of field and field of view parameters!
Custom suns and variable exposure⌗

I added sun-like light sources and auto-exposure to deal with the variable image quality when not biasing samples.