Monte Carlo Raytracing in Rust2024-01-19#graphics #raytracing #rust My rust implementation of Peter Shirley’s Raytracing in One Weekend Series, fit with additional geometry types, auto-exposure, and parallel processing. Repo hereSee more →
Shell Texturing2023-12-22#webgl #graphics #shaders Small demo of creating high performance fur on different geometries using Three.js and WebGL. Based on Acerola’s video.See more →